{"id":1498,"date":"2017-12-12T03:33:58","date_gmt":"2017-12-12T03:33:58","guid":{"rendered":"https:\/\/esportbet.com\/?p=1498"},"modified":"2020-10-05T22:00:41","modified_gmt":"2020-10-06T02:00:41","slug":"esports-industry-brings-in-1-5b-worldwide-revenue-in-2017","status":"publish","type":"post","link":"https:\/\/esportbet.com\/esports-industry-brings-in-1-5b-worldwide-revenue-in-2017\/","title":{"rendered":"Esports industry brings in $1.5b worldwide revenue in 2017"},"content":{"rendered":"
Esports has grown to become a $1.5 billion industry in 2017 and could reach $2.3 billion by 2022, according to the newest report from Superdata<\/a>. <\/p>\n The statistics company’s latest numbers indicate the professional gaming industry will grow 26% by 2020 as it continues to capture the attention of more mainstream audiences projected to grow 12% each year.<\/p>\n Advertisers and investors such as Mercedes Benz, the NBA and the Kraft Group have contributions accounting for 85% of the worldwide market, while video game companies such as Activision Blizzard, Riot Games and Valve support their titles, which have grown into esports power-houses, with bigger prize pools and increased player franchising agreements.<\/p>\n Additionally, esports like League of Legends<\/em> and Overwatch<\/a><\/em> are projected to grow direct revenue by selling advertisements, brand sponsorship, team merchandise and ticket sales in addition to indirect revenue from third-party investments. Overwatch<\/em> is currently the most anticipated esports title for US fans.<\/p>\n SuperData also revealed increased viewership of esports on live-streaming sites such as Twitch: PlayerUnknown’s Battlegrounds<\/a><\/em> pulled in 200 million viewers just seven months after it launched – the second largest audience this year for a single prospective esports game and 20 times larger than its actual playerbase. It is only beaten by League of Legends’ recorded 286 million audience on the video game-centric streaming platform.<\/p>\n